![]() ![]() The first is Hyakutaro Ichimonji, a prisoner who, when rescued, will fight alongside the player, throwing Hadouken balls at enemies, or roundhouse kicking them if they get within melee range. ![]() As well as doubling the number of available player characters from two to four, Metal Slug 2 introduces in-game characters to help the player in battle. Metal Slug 2 introduces the ability for characters to transform during the course of the game. If the player dies before the end of the level, the tally of freed POWs reverts to zero. At the end of each level, the player receives a scoring bonus based on the number of freed POWs. Much of the game's scenery is destructible, and occasionally, this reveals extra items or power-ups.ĭuring the course of a level, the player encounters prisoners of war (POWs), who, if freed, offer the player bonuses in the form of random items or weapons. The player does not die by coming into contact with enemies, and correspondingly, many of the enemy troops have melee attacks. In addition to shooting, the player can perform melee attacks by using a knife and/or kicking. The tank is known as the SV-001 ("SV" stands for Super Vehicle), which increases the player's offense and considerably adds to their defense. On the way through each level, the player can find numerous weapon upgrades and "Metal Slug" tanks. At this point, the player confronts a boss, who is usually considerably larger and tougher than regular enemies. Gameplay in Metal Slug 2 is similar to the previous game the player must shoot constantly at a continual stream of enemies in order to reach the end of each level. One of the new weapons, the laser, being used on the Mars people ![]()
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